Hannah's Third Year Scribbles
The adventures of a nerd's tragic journey through her last year of university: a hallucinating insomniac, a ragtag team of dashing misfits and THE WORLD OF TOMORROOOOOW
Friday, 11 November 2011
Friday, 29 April 2011
Good news?
I think
think
my GDD's all done. I might add some more enemies if it seems necessary, but other than that it's all finished.
Thank goodness.
It was kind of fun, but it's still a massive relief to have it out of the way. There really is so much to do, and it's such hard work getting everything to an acceptable standard.
Sunday, 24 April 2011
Smore
Labels:
civilian,
Eastern Fantasy,
finished pieces,
honours,
tank,
troupe,
Western Fantasy
Tuesday, 19 April 2011
Fabulous
I lost my first image - as in, totally lost it. It was pretty much finished. It is now a large black square.
Seriously gutted.
I have the videos, so at least you can see what it would have looked like, but without the file, what's the point? Ugh.
I might as well have had the weekend off and just had a good time instead of doing anything. Either way, I'd end up with the same amount of work done.
Seriously gutted.
I have the videos, so at least you can see what it would have looked like, but without the file, what's the point? Ugh.
I might as well have had the weekend off and just had a good time instead of doing anything. Either way, I'd end up with the same amount of work done.
Monday, 18 April 2011
Doc 1 done!
I think my first design document is done. I've done all the character pictures, I've put in some bosses, I've added some illustrations for the mechanics and I've finished the story and all the possible endings. Whew.
Next is the nightmare that is Doc 2. I think this one needs the most work.
Ugh.
Anyway, I'm glad I made some progress. I remember at the start of the year, Josh said, much to my disappointment, that we couldn't do pointless stuff-happening-for-no-reason sort of horror in games. At first I saw this as a hurdle, but now I'm actually fairly glad we couldn't do it. It made me really think about the plot; why are things happening, and how can it be made interesting but still 'believable'?
I got to learn some pretty neat stuff while I was trying to come up with a solid story. One of the endings is that Don basically suffers from Kleine-Levin syndrome. It's a very bizarre but interesting condition, and it's probably the most logical reason for how someone could be hallucinating and stuck in their dreams.
With all the endings, I tried to tie them in with the story somehow. That way, regardless of the ending, the player could still see it making sense in relation to what they've been through already. Ideally, I would have had a lot of moments that show the player which ending they're heading for (such as secret levels, path-specific cutscenes, etc) as well as more choices to change their path. However, this would probably have killed me, because I'd have to come up with a whole tree of events, levels and choices. It'd be cluttered and much too confusing. As it is, the player makes 2 specific choices, and these determine the ending they get.
Whew.
Sunday, 17 April 2011
Uh oh
My computer's almost full. I don't know how it is already but I suspect these development videos. I'm not sure how to make them smaller without them being bad quality.
This is sort of a disaster. I can't do all my characters with the amount of space left!!
ARGH
GDD date's coming closer too. I didn't realise just how close until Jack reminded me. Luckily, I've done everything that basically needs to be done - that is, there are no big holes in my work as far as I can think - but there's a considerable amount of fixing up that needs to be done in the next couple of weeks.
This is sort of a disaster. I can't do all my characters with the amount of space left!!
ARGH
GDD date's coming closer too. I didn't realise just how close until Jack reminded me. Luckily, I've done everything that basically needs to be done - that is, there are no big holes in my work as far as I can think - but there's a considerable amount of fixing up that needs to be done in the next couple of weeks.
Saturday, 16 April 2011
I forgot to post these
More finished ones.
If there's time, I'll be changing aspects of some of these (Most likely the Horror ones). There's bits I'm not too happy with in them, but overall I think it'll do.
Also, the Western Fantasy Assassin is meant to have really long legs, but the pose makes it look like a mistake. It's a shame, because I think this particular pose suits her better than standing ones that show off the legs better. I'll just have to explain it in the book to make sure my intentions are clear.
Labels:
assassin,
civilian,
Eastern Fantasy,
finished pieces,
honours,
Horror,
range,
soldier,
support,
troupe,
Western Fantasy
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