One problem is directly in regards to Honours, the other is about designing characters in industry.
Firstly, it's Eastern Fantasy again. I'm having doubts about even doing this. A while ago, I had problems distinguishing between East and West fantasy. I've been clawing my way through it slowly, and today I decided to look into what exactly inspired Final Fantasy - one of the most Eastern fantasy titles out there - to see if I could find anything I may have overlooked that is a big part of the genre.
What do I find?
It was inspired by
three
Western
fantasy
games.
NGGHGHGNNNNGGHG
Any time I feel like I'm getting somewhere with distinguishing the two, something gets thrown in my way that glues them together again.
The next problem is just characters in general. This course challenges us to be creative and really make something intelligently enjoyable rather than just a flashy cheap thrill.
For example, if I were to do a character for this project that was just a hot girl in a tiny bikini, I don't think it would get me a good grade.
For the most part, this is fantastic. I love good characters and I struggle to enjoy a game without them.
However.
When we look at the big titles out there, what kind of characters do we see?
Compare and contrast
Rochelle, who a lot -
a LOT - of gamers hate. Some say it's because she's boring, annoying, loud, goofy, sombre or "not black enough", but some have the slightest shred of decency to at least admit they don't like her because she isn't "hot" enough.
The horrible thing is, it's not just the fault of immature, sleazy designers. Why? Because the people lapping this tragic garbage up - and requesting more - are the ones buying the games.
This is what people want.
And what do I do about that?! Surely the best plan is, course be damned, to be part of a company that does nothing but these sorts of characters. I wouldn't enjoy it, but I guess it beats being unemployed. They even probably make a lot of money.
It gets me down sometimes because it makes me debate what a good character really is. I generally think it's someone who is believable, riles an appropriate emotion (such as really rooting for them, or loving to hate them) and is a joy to watch. But if what people want is someone pretty, thin and barely dressed, who am I to judge? If anyone is going to be right, it's the majority - and they are the majority, not me.
Good female characters can be such a rarity, so I am really trying to design mine to have more than one dimension. Sometimes they aren't pretty. Sometimes they aren't thin. But at the very least, they will have personalities, purpose, and above all, substance.
EDIT: I also wanted to say that male characters get this sort of treatment too in the form of being huge hulking muscle-men, but if I wrote about them too this post would be even more unbearably long.