Friday, 29 April 2011

Good news?

I think
think
my GDD's all done. I might add some more enemies if it seems necessary, but other than that it's all finished.
Thank goodness.

It was kind of fun, but it's still a massive relief to have it out of the way. There really is so much to do, and it's such hard work getting everything to an acceptable standard.

Sunday, 24 April 2011

Tuesday, 19 April 2011

Fabulous

I lost my first image - as in, totally lost it. It was pretty much finished. It is now a large black square.
Seriously gutted.

I have the videos, so at least you can see what it would have looked like, but without the file, what's the point? Ugh.

I might as well have had the weekend off and just had a good time instead of doing anything. Either way, I'd end up with the same amount of work done.

Monday, 18 April 2011

Doc 1 done!

I think my first design document is done. I've done all the character pictures, I've put in some bosses, I've added some illustrations for the mechanics and I've finished the story and all the possible endings. Whew.

Next is the nightmare that is Doc 2. I think this one needs the most work.
Ugh.

Anyway, I'm glad I made some progress. I remember at the start of the year, Josh said, much to my disappointment,  that we couldn't do pointless stuff-happening-for-no-reason sort of horror in games. At first I saw this as a hurdle, but now I'm actually fairly glad we couldn't do it. It made me really think about the plot; why are things happening, and how can it be made interesting but still 'believable'?
I got to learn some pretty neat stuff while I was trying to come up with a solid story. One of the endings is that Don basically suffers from Kleine-Levin syndrome. It's a very bizarre but interesting condition, and it's probably the most logical reason for how someone could be hallucinating and stuck in their dreams.

With all the endings, I tried to tie them in with the story somehow. That way, regardless of the ending, the player could still see it making sense in relation to what they've been through already. Ideally, I would have had a lot of moments that show the player which ending they're heading for (such as secret levels, path-specific cutscenes, etc) as well as more choices to change their path. However, this would probably have killed me, because I'd have to come up with a whole tree of events, levels and choices. It'd be cluttered and much too confusing. As it is, the player makes 2 specific choices, and these determine the ending they get.

Whew.

Sunday, 17 April 2011

Uh oh

My computer's almost full. I don't know how it is already but I suspect these development videos. I'm not sure how to make them smaller without them being bad quality.
This is sort of a disaster. I can't do all my characters with the amount of space left!!


ARGH


GDD date's coming closer too. I didn't realise just how close until Jack reminded me. Luckily, I've done everything that basically needs to be done - that is, there are no big holes in my work as far as I can think - but there's a considerable amount of fixing up that needs to be done in the next couple of weeks.

Saturday, 16 April 2011

I forgot to post these

More finished ones.








If there's time, I'll be changing aspects of some of these (Most likely the Horror ones). There's bits I'm not too happy with in them, but overall I think it'll do.
Also, the Western Fantasy Assassin is meant to have really long legs, but the pose makes it look like a mistake. It's a shame, because I think this particular pose suits her better than standing ones that show off the legs better. I'll just have to explain it in the book to make sure my intentions are clear.

Friday, 15 April 2011

Horror Tank

I feel like I finished this too quickly. It's not as detailed as I planned (I was going to painstakingly draw every limb in detail on the body), but I don't really have time to do something that would probably look too busy and get deleted anyway.



Well, I'm glad I finished it today. It was one of my most dreaded pieces, and having it out of the way feels like a big relief.

Thursday, 14 April 2011

Another one down

Range 1920s.




I've been using Blurb and trying to get everything compiled for a book. I think this software was made by someone who despises the world. It's sinfully painful to get it working at times.
I've stopped thinking about how much time is left. I really am too nervous to consider it. I'm just trawling through and hoping I get enough done. It's not worth the terror of counting the days.

Monday, 11 April 2011

One down, millions to go

I finished the Eastern Fantasy Support. It brilliantly crashed a whole lot so about half of the video is missing (hooray!) but at least the picture is done. I spent a long time perusing Japanese pictures when drawing it. It was really, really hard to pin down what makes a traditional Japanese picture look like a traditional Japanese picture, but I think I hit at least some of the key points:

1) Canvas texture
2) Background (Will pop one in later)
3) Calligraphic lineart - though a lot of pictures had quite simple lineart, it helps to make it look authentic anyway
4) Pure black hues
5) Smoothy straighty "wavy" lines - I really can't describe it. It's just something I tried to get a feel for.

The basic idea behind this character is that he's a Houngan sur pwen from Africa who was taken to and raised in Japan. The skull is a mix of a Gashadokuro and a fetish used for healing, protection, divining and other things.

Saturday, 9 April 2011

ARGH

I'm getting rather sick of all the corrupted videos for my project. One or two I could handle, but when every picture gets maybe 4 or 5 ruined segments, especially in the crucial bits of drawing, it's really not okay. It's several hours of development down the drain. 
CamStudio is really crummy for recording important things.

In better(?) news, I applied for more jobs today. I really hope I get something this time! There were some jobs in particular that seemed like great opportunities - exactly the sort of thing I'd want to do - so fingers crossed especially for them.

Friday, 8 April 2011

Maybe I can do 3D after all!

Sorry for being arrogant, but I'm really proud of myself!! I can't believe how well it turned out. I know it's not brilliant by normal standards, but considering I was so unconfident in my 3D ability, I think it's so much better than anything I've done in 3D before. I'm so pleased!!!





I did have to use a tutorial to do it, which I was grumbly about at first. I tried not to be overly dependent on it so I did my own model rather than the one in it. I feel like, if you follow some tutorials exactly, you don't learn how to do anything for yourself; you just learn how to make the thing in the pictures. By doing this model, I had to think how I could apply what I was learning and how to actually use it myself. I really felt like a learnt a lot too.

Thursday, 7 April 2011

3Dizzle

If you like uncanny valley, you're going to love this.



It's not finished, but I don't think it's going to look a lot more different. I tried really hard on it, and even though it is a bit eerie, I'm happy with how it came out. I figure it makes a good addition to my Honours too!
It's taken two days so far, and while that isn't a very long time, I think doing a body will take up too much longer when there are other things I ought to be doing.

I'll post wireframes and the UV when it's all done. Hopefully it'll only take a few minutes tomorrow, then I can get back to those final pieces.

Wednesday, 6 April 2011

Well,

I got my first rejection letter. I'm dissapointed, but I'm also pretty thankful I got something considering how many applications I've sent off. I haven't had a single reply before this one. At least they got back to me.

Better than that, I was really lucky and got back a lot of advice on how to improve my chances as a candidate. I wasn't expecting it but I really appreciate it! There are some really useful tips in there, so hopefully I can use that and get better.

Sunday, 3 April 2011

Just gonna write a quick good news post.

Apparently there's a new Rockstar game coming out set in the 1920s. I figure this is really good for me, because it shows that the 1920s style I did for Honours is a popular choice for current games. I guess I made the right choice!