Wednesday, 8 December 2010

YEEEEAHFUTURES

I finished the essay. Yay!
Well, I say 'finished', but I need to put the Bibliography in. That's just grunt work though; the main body was the tricky bit, and it's done.
I had some big doubts at the middle-point of it, thinking I'd chosen some lame subjects that weren't to do with anything. And it was most certainly difficult, because it wasn't something tangible and lookupable like, say. Hairbrushes. They're all concepts rather than things. But, I'm glad I stuck with it, because by the end I was seeing links in stuff that made me feel like it made sense to choose them.
I think my saving point was Spongebob Squarepants. When I got to that, I realised it connected to my other stuff surprisingly well.
So yeah.
Thanks Mr Hillenburg.


Well.
I'm done for this year.

Tuesday, 7 December 2010

I LOVE DESIGNING

So for my GDD, I was making enemies. I read this really cool story - supposedly true if you want to believe the witness - about some squealing creature with the footprints of a toddler that he nicknamed the Howler. Being a sucker for creepy stories, and with it being such a nice blank canvas I decided to use it as a starting point for an enemy.

Everything was going great, until several weeks later...

... I realise I've just drawn a Grey Child from Silent Hill 1.


Why is designing so hard?
How is it possible to very blatantly rip something off by accident??

So.
The Howler's going to need some really major work done.
Hmph.

So yeah. Read this awesome story. It really is very creepy (And I really hope it's true and not just a big fake).

Friday, 3 December 2010

Fewchers

I have big regrets about the things I picked for Futures. I've thought of a couple of subjects that'd be much more appropriate trend-wise, but it's far too late to change them.

So basically I'm stuck with 3 things that I don't really feel have a trend at all. They're just.
Things that happen forever.

But I have to roll with it until it works.

Monday, 29 November 2010

1920s Range

Ugh, I kept churning out failure after failure with this guy. The art was pretty awful, the content was rubbish and it just didn't look like what I'd imagined. I'm not going to post most of the things I drew of him because they're really bad, but here's a couple of things that turned out okay-ish.


My favourite is the uncoloured one where he's lighting the molotov. I think the face looks most like what I had in mind. Rhoda suggested a posher waistcoat for him, and I think it looks more fitting than the wooly one. Very snazzy!
The gun isn't any in particular, though it's most like M1903 Springfield rifle. I spent ages trying to find a bolt-action rifle that can be disassembled, but I didn't have any luck. I think it really has to be suited for quick dismantling, and bolt action thingers look really cool so I want to keep that in.
Anyway, I did a stylised picture of him that I was hoping to match with the Assassin. Something about it isn't quite fitting - I think partly because the makeup adds better detail and the Range obviously doesn't have any - but I think it's alright for getting a feel for the style. I think I should've done thicker lines in places, but.
Ehhh.

Saturday, 20 November 2010

A quick note

I won't be able to update this blog - or go on the internet in general - so much anymore as my landord believes, perhaps wrongly, that using an ethernet cable with the router will "steal all the gigabytes". Since the gigabyes are to be shared by everyone, I will have to go through the effort of buying a wireless adaptor, asking him for the real WEP key instead of the incorrect one we were told and at some point replace the ethernet cable he broke when he pulled it out while in our flat with no prior notice, and when we were out and unable to remedy the solution ourselves.

Not that I'm annoyed or anything.

Monday, 15 November 2010

The last 1920s Assassin concept!

I made her Deco style.
I intentionally tried to make her look kind of flat since the pictures I found were styled like that.
Tried to use sweepy lines that are angular where possible.
Lips are pouty and big and squidged to accentuate the flapper style.
Shading is minimal except immediately by edges.

Anything else that seems weird is probably accidental.

EDIT: OOPS FORGOT THE EARRINGS.

Tuesday, 9 November 2010

Reworking the mechanics

I had some problems with my GDD in that the different tier abilities were too similar. I have found a way around this (I hope) and I've changed one of them.

At the moment, they are as follows:

TIER 1: High-jump/Glide
Similar to the common double-jump, Don can jump several times mid-air and then glide for a limited time. I'm thinking there could be a disadvantage to this, like being exposed to something in the air for too long while gliding will pull you wildly out of control and you'll have to land to be safe.

TIER 2: Gravity change
This one used to be inverting the level, but that would be both too similar to the high-jump in its advantages, and undoable outside. Now, Don can change the gravity, which moves loose objects in the desired direction, though it could hurt you. I think restoring gravity to normal would send all the objects back to their origins.

TIER 3: Corner jump
This needs a better name to describe what it is. Basically, there will be some corners, edges and walls that Don can fit through and travel to the other side. It takes time though, and it can leave him exposed to danger or send him hurtling into it if you don't know what's beyond you.

On a side note, I feel ever so paranoid when people look at the work I've pinned up. It's not dazzling and amazing like some of the stuff people have done and it makes me worry that people are laughing at me behind my back.