Thursday, 7 October 2010

Not much news,

But I felt like I should write something because it's been quite a while.

I spoke with Rhoda about the GDD today and I definitely get to do ViDys (hooray!) so there will be more from that, and not so much anything on the other two. I do like some ideas from them though, especially the glitch one. I'm thinking of adding a mechanic that's inspired from both a dream and a common glitch. In some levels, Don might be able to jump through particular corners or walls to progress. I think it'd be fun watching him inexplicably squeeze through an impossible space.
Though that may be too hard to do visually.

For example, here's a video from Donkey Kong 64 of corner-jumping:




I'm getting on a little better with my Futures, though I'm really finding the non-verbal part hard. I'm not finding that much on it other than a lot of people saying that humans use it a lot. IP is especially hard.
I think one problem is that all three topics are similar and there's a lot of stuff that crosses over. I'm not really sure what to put where. After all, representing colour with emotion and using symbols are both forms of nonverbal communication.I think I should focus more on the body language side than simply the umbrella term of "non-verbal communication".

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