Vidys
This is a games document about dreams and the subconscious which I hope to make surreal and kinda trippy. The protagonist Don has been suffering from insomnia and stress to the point where he falls into a confused state of neither proper wakefulness or sleep. He begins searching for meaning behind the seemingly nonsense word "Vidys" that he hopes will end the delusions and various other problems he has.
Troupe
For my honours, I'm doing a whole bunch of characters from different genres. I'm going to try doing as much varied work as possible without giving myself too much to do. I spoke with Josh and Rhoda about it today and they gave me the neat idea of assigning set ranks to certain characters - kind of like in Team Fortress - to show that I can take a guideline (tank, for example) and make a fitting character out of it for different themes.
Futures
For future technology, I'm going to be doing about interactivity and motion sensitivity, especially in regards to emotion. It sounds confusing but there's probably a much simpler way to explain it.
Basically, it's like the way that people react when playing video games and how to immerse them deeper by playing off the way they feel - for example, if your pulse increases, you're probably feeling excited or scared. If your eyesight's being tracked, the system would know where you're looking and, if it thinks you're spending too long looking at the left of the screen, it could throw some enemies in on the right.
Stuff like that.
... If that makes sense?
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