Well, I've just hard my first futures lesson and it's sort of thrown me off. I thought the project was research into potential future technology, followed by a games proposal that would use it. I spent all of summer thinking that's how it was, but I was way off.
Basically, in the way that some trends come around later - whether because they are applicable to people today, or for the nostalgia factor of the people who first enjoyed them - we have to design a game that reflects trends that were present in our childhood and uses them as research. This is going to be hard because I was planning to do a horror game, and my childhood wasn't particularly filled with much decent horror media, but hey. Let's just think of it as a challenge.
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