Thursday, 10 February 2011

Words Day

I haven't written a blog for a while. I'll start with GDD.

Well, we had to hand in our first document last week. It was story overview, characters and script. Unfortunately, I got carried away with the story and happily rambled on for a solid 9 pages. Some overview. It's cutdownable, but I wish I hadn't waffled so much. I always write too much or too little.
It needs more pictures, but I was able to do a couple of them and all of the writing. I did pages and pages of mechanics, with proper stats and everything. Hopefully the effort will pay off!

I started a new level today: Deluge. It's a water type world, mostly things like sewers and aqueducts. I really want the puzzles to be sort of lateral rather than the typical gamey 'push these buttons in this order' or 'put all the pieces in the right place'. I was looking at Half Life videos for some help. They're really clever; like, what you would do in real life rather than what you'd expect to do in a game puzzle.

I also want puzzles to be solved in different ways if possible. This is really hard to design because it requires not only thinking of a unique puzzle, but thinking of one that has enough depth to it to be doable several times. It's like combining 3 different puzzles into one.

I came up with one puzzle so far. I won't bother trying to describe it now, because without a picture it'll be hard to understand. Basically it's to do with water levels. I hope I can make at least 2 more good puzzles for this world.

... Levels are hard.

1 comment:

  1. post it when it's done, it looked good when I looked before.

    Dunno what to suggest for puzzles though, i'm sure you can do it, what with the wacky game mechanics!

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