Tuesday, 28 September 2010

Some Futures Direction

Today was the first meetup for Futures. I feel a lot better now that I have a proper grasp of what I'm meant to be doing. We had to come up with 2 or 3 interesting elements of modern culture or media that could influence and have been influenced by a lot. It's hard to explain - and that was probably a bad way of doing it - but I do get it.
Even if it doesn't look like it.
There were some things I didn't really see how they could work (Someone's doing exploration, which I don't really think is creativity-driven), but others - such as bullet-time and dreams/nightmares - seem really cool.

I'm doing:

Colours and Emotions
Non-Verbal Communication and Body Language
Symbolism in Art

Sounds like a lot, but they're pretty knitted together so things like colours and emotions will overlap. I like these subjects so I think I'll have fun in the project.


Basically, we look at examples of these in modern times (Not so much in games at first), then we see how the users of them were inspired to do them, and from that we estimate how they could be used together in the future. So, I could perhaps design a game with no text about someone whose emotions turn them different colours. Something along those lines.


... It's not as confusing as it sounds once you get your head around it.

1 comment:

  1. Great to hear you're inspired to research your Futures project.
    We will focus on research into cultural and popular themes and concepts surrounding Intellectual Property.
    The way we look to the future can often be influenced and informed by what has gone before.
    Through research you will explore interesting or popular ideas and trends which create a buzz and can be found recurring over time in various guises through successful forms of cultural media.
    Your final research document should re-enforce your argument that your chosen themes could be implemented to generate innovative IP opportunities for the future.

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